Post by M8trxspydr on Dec 2, 2011 23:38:47 GMT -8
Made some changes in Abilities and with one trait. I think I'll keep it this way. Still want to get some sort of throwing weapon but my gp account is pretty weak. Yeah, screw Diplomacy for now. My Diplomacy is Intimidate or slicing through their carcass like butta.
RAKEN HELLHAMMER CR 1/2
Male Half-Orc Barbarian (Invulnerable Rager) 1
CN Medium Humanoid (Orc)
Init +1; Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d12+1)
Fort +3, Ref +1, Will +2
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OFFENSE
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Spd 30 ft.
Melee Gauntlet (from Armor) +5 (1d3+4/20/x2) and
Greatsword +5 (2d6+6/19-20/x2) and
Unarmed Strike +5 (1d3+4/20/x2)
Atlatle Dart +2 Range (30') (1d6+4/20/x2)
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STATISTICS
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Str 19, Dex 12, Con 12, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats Power Attack -1/+2
Traits Brute (Orc), Desert Child (desert)
Skills Acrobatics -4, Climb -1, Craft (Blacksmith) +3, Escape Artist -4, Fly -4, Intimidate +4, Knowledge (Nature) +5, Perception +6, Ride -4, Stealth -4, Survival +6, Swim -1
Languages Common, Goblin, Orc
SQ Fast Movement +10 (Ex), Furs, Orc Ferocity (1/day), Rage (5 rounds/day) (Ex)
Combat Gear Four-mirror armor, Greatsword; Other Gear Backpack (15 @ 34.26 lbs), Bedroll, Blanket, winter, Furs, Heatstone, Rations, trail (per day) (7), Tent, Small, Waterskin (2)
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SPECIAL ABILITIES
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Brute (Orc) Whenever you score a critical threat, you add (but not multiply, in the case of a confirmed critical hit) an amount of damage equal to your weapon’s critical modifier.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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Ripped from his human mother slain by her abductor, her rapist, Raken was born to violence and death, Raken would grow into a brute in the sweat and heat of the unforgiving desert as a maurader. He is unempathetic to those he has killed and savors the thrill of bloodshed to those who oppose his strength.
Raken, is too, religious in his belief that the strong survive and those that have faith in their own strength will be granted life over blood. (This will play into his path of becoming a Cleric)
Raken's path of blood turned for a false realization of those he mauraded which tried to take the kill he had made for the grit of dunes he spilled his blood upon. They were the weaker and he set upon them showing his strength. Though not killed, he let them feel his wrath and fled into the darkness, swallowed by the sands.
Raken was lost but for a party of Pathfinders who gave him a reason to band with others. They fed him and let him grow strong again and let his strength feed their courage towards their final goal.
Now it's his turn to find a band of his own.
Long Black hair begins center of skull and pulled back into a tail at times, greyish green skin, and piercing grey steele eyes and large jutting teeth.
RAKEN HELLHAMMER CR 1/2
Male Half-Orc Barbarian (Invulnerable Rager) 1
CN Medium Humanoid (Orc)
Init +1; Senses Darkvision (60 feet); Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d12+1)
Fort +3, Ref +1, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Gauntlet (from Armor) +5 (1d3+4/20/x2) and
Greatsword +5 (2d6+6/19-20/x2) and
Unarmed Strike +5 (1d3+4/20/x2)
Atlatle Dart +2 Range (30') (1d6+4/20/x2)
--------------------
STATISTICS
--------------------
Str 19, Dex 12, Con 12, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats Power Attack -1/+2
Traits Brute (Orc), Desert Child (desert)
Skills Acrobatics -4, Climb -1, Craft (Blacksmith) +3, Escape Artist -4, Fly -4, Intimidate +4, Knowledge (Nature) +5, Perception +6, Ride -4, Stealth -4, Survival +6, Swim -1
Languages Common, Goblin, Orc
SQ Fast Movement +10 (Ex), Furs, Orc Ferocity (1/day), Rage (5 rounds/day) (Ex)
Combat Gear Four-mirror armor, Greatsword; Other Gear Backpack (15 @ 34.26 lbs), Bedroll, Blanket, winter, Furs, Heatstone, Rations, trail (per day) (7), Tent, Small, Waterskin (2)
--------------------
SPECIAL ABILITIES
--------------------
Brute (Orc) Whenever you score a critical threat, you add (but not multiply, in the case of a confirmed critical hit) an amount of damage equal to your weapon’s critical modifier.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
--------------------
Ripped from his human mother slain by her abductor, her rapist, Raken was born to violence and death, Raken would grow into a brute in the sweat and heat of the unforgiving desert as a maurader. He is unempathetic to those he has killed and savors the thrill of bloodshed to those who oppose his strength.
Raken, is too, religious in his belief that the strong survive and those that have faith in their own strength will be granted life over blood. (This will play into his path of becoming a Cleric)
Raken's path of blood turned for a false realization of those he mauraded which tried to take the kill he had made for the grit of dunes he spilled his blood upon. They were the weaker and he set upon them showing his strength. Though not killed, he let them feel his wrath and fled into the darkness, swallowed by the sands.
Raken was lost but for a party of Pathfinders who gave him a reason to band with others. They fed him and let him grow strong again and let his strength feed their courage towards their final goal.
Now it's his turn to find a band of his own.
Long Black hair begins center of skull and pulled back into a tail at times, greyish green skin, and piercing grey steele eyes and large jutting teeth.