Post by Curtis on Aug 21, 2011 12:11:43 GMT -8
Pathfinder Society - One Shot Adventures
Platform: d20Pro (you only need a Guest/free account to play any of my hosted games). You can get it at www.d20pro.com
Communication: Skype is required. Skype is free, download it at www.skype.com
If this is your first Pathfinder Society Organized Play (PFSOP) event and want official credit for your character, I would recommend going to Paizo’s website and downloading the free PDF “Guide to Pathfinder Society Organized Play paizo.com/pathfinderSociety/scenarios/v5748btpy84k4 . This will give you the details you need to create your character by using the Pathfinder Core Rulebook (and other PFSOP approved books).
Play: Own Character
If you would like to use your own character, Please send me your character. You may send me a Hero Lab portfolio (preferred), a PC-Gen PCG character file, a PDF character, or a stat-block text file with all the character details. The earlier this gets to me the quicker we can start play. Also, the character file should include your Pathfinder Society number, and Faction you selected for your character. And, please send your most recent Pathfinder Society Chronicle (if your character has one, no worries if you haven’t had one before). This way the record keeping portion of the game is quick and smooth.
You may email your character to me at: edwardcd (at) comcast (dot) net
Play: Pre-Gen
If you would just like to play just to play, please let me know what pre-gen you want to play. The pre-gen classes are: cleric, fighter, rogue, and wizard. If you want to advance that pre-gen character, simply change the name and inform me that you want a Pathfinder Chronicle. I’ll issue you your very own Official Pathfinder Society ID Number, and you can continue to play your character and advance in levels by participating in other Pathfinder Society Official Play games.
Communication
If everyone has Skype, I prefer using Skype. Please add me to your contacts: edwardcd
The quick guide is below:
Each character chooses a faction to belong to, you will receive a side-quest that you can complete during the adventure to gain faction rewards. You can spend faction rewards instantly, even in battle. For a complete listing of faction rewards get the Guide to Pathfinder Society Organized Play.
Factions Available - Season One
(you can be of any faction from the newer seasons, but will receive one of the following faction mission)
Andoran
Alignment: Good
Good Class Choices: Cleric, Druid, Paladin, Ranger
Challenging Class Choice: Barbarian
Goal: Freedom from Tyranny
For more information get the Guide to Pathfinder Society Organized Play.
Cheliax
Alignment: Lawful
Good Class Choices: Barbarian, Cleric, Rogue, Sorcerer
Challenging Class Choice: Druid, Paladin
Goal: Rule of Law over All
For more information get the Guide to Pathfinder Society Organized Play.
Osirion
Alignment: Lawful Neutral
Good Class Choices: Bard, Monk, Rogue, Wizard
Challenging Class Choice: Barbarian
Goal: Power through Knowledge
For more information get the Guide to Pathfinder Society Organized Play.
Qadira
Alignment: Neutral
Good Class Choices: Cleric, Fighter, Ranger, Wizard
Challenging Class Choice: Paladin
Goal: Total Market Control
For more information get the Guide to Pathfinder Society Organized Play.
Taldor
Alignment: Neutral
Good Class Choices: Bard, Fighter, Rogue, Sorcerer
Challenging Class Choice: Druid
Goal: Glory Once More
For more information get the Guide to Pathfinder Society Organized Play.
Alignment
Any non-Evil alignment is allowed. Again, no Evil characters are allowed for official play.
HP: static gain at each level
Barbarian : @1st Level = 12 HP (+7HP gained per Level)
Bard, Cleric, Druid, Monk, Rogue: @1st Level = 8 HP (+5HP gained per Level)
Fighter, Paladin, Ranger: @1st Level = 10 HP (6HP gained per Level)
Sorcerer, Wizard: @1st Level = 6 HP (+4HP gained per Level)
Feats Available
Everything with the exception of: Brew Potion, Craft Magic Arms and Armor, Brew Potion (Alchemists select Extra Bombs at first level instead), Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll (Wizard select Spell Focus at first level instead).
-Wizard: Can use any scroll found in the adventure and write to their Spellbook, it just takes time and money.
-Time and Expenses for Wizards to write a scroll into their Spellbook.
Lv | Cost | Time
0 | 5gp | 30 min
1 | 10gp | 1 hour
2 | 40gp | 2 hours
3 | 90gp | 3 hours
4 | 160gp | 4 hours
5 | 250gp | 5 hours
6 | 360gp | 6 hours
7 | 490gp | 7 hours
8 | 640gp | 8 hours
9 | 810gp | 9 hours
Traits
Every trait is available. Can pick two traits, however, each trait must be from a different category (basic, campaign/faction, race, region, and religion). Meaning you can have one race trait and one religion trade, but you cannot have two faction or campaign traits.
Skills
Normal. Any skills put in Craft, Profession, or Perform lets you roll a “Day-Job” which is just extra money at the end of each adventure that you can use to purchase items. Your “Day-Job” will give you between 1gp and 150gp depending on your Day-Job-Roll (d20+skill).
Money
Pathfinder Society characters start out with 150gp at level 1. Report how much gold pieces you have at the start of play (this will be documented in your official chronicle).
XP
Experience is simplified in Pathfinder Society Organized Play. For every scenario your Pathfinder successfully completes, they receive 1 XP. For every 3 XP your Pathfinder receives, they advance one level.
You will receive a chronicle detailing the adventure session in PDF or image format (your choice) after the adventure via email or Skype.
Loot
All loot must be given over to the Pathfinder Society at the end of the adventure, since you are working directly for them. However, you may purchase anything you find from the Pathfinder Society. For example, if you found a +1 Undead Bane Adamantine Greatsword in the adventure, all players can choose to buy this weapon at the end (even if you only find one, all seven players could buy one if they had enough money). If you don’t have enough money to purchase an item that you find during one adventure, you can save you gold up and purchase the item in the future from the Pathfinder Society when you gain enough money.
[li]All normal mundane and masterwork gear with the exception of dragonhide.
[/li][li]+1 weapon = 2,300gp + normal item cost (price includes 2000gp enchantment + 300gp masterwork cost).
[/li][li]+1 armor or shield = 1,150gp + normal item cost (price includes 1000gp enchantment + 150gp masterwork cost).
[/li][li]Potions, Scrolls, and Oils = 0th or 1st Level Spell at Caster Level 1.
[/li][li]Wayfinder = 250gp (50% discount).
[/li][/ul]
Platform: d20Pro (you only need a Guest/free account to play any of my hosted games). You can get it at www.d20pro.com
Communication: Skype is required. Skype is free, download it at www.skype.com
If this is your first Pathfinder Society Organized Play (PFSOP) event and want official credit for your character, I would recommend going to Paizo’s website and downloading the free PDF “Guide to Pathfinder Society Organized Play paizo.com/pathfinderSociety/scenarios/v5748btpy84k4 . This will give you the details you need to create your character by using the Pathfinder Core Rulebook (and other PFSOP approved books).
Play: Own Character
If you would like to use your own character, Please send me your character. You may send me a Hero Lab portfolio (preferred), a PC-Gen PCG character file, a PDF character, or a stat-block text file with all the character details. The earlier this gets to me the quicker we can start play. Also, the character file should include your Pathfinder Society number, and Faction you selected for your character. And, please send your most recent Pathfinder Society Chronicle (if your character has one, no worries if you haven’t had one before). This way the record keeping portion of the game is quick and smooth.
You may email your character to me at: edwardcd (at) comcast (dot) net
Play: Pre-Gen
If you would just like to play just to play, please let me know what pre-gen you want to play. The pre-gen classes are: cleric, fighter, rogue, and wizard. If you want to advance that pre-gen character, simply change the name and inform me that you want a Pathfinder Chronicle. I’ll issue you your very own Official Pathfinder Society ID Number, and you can continue to play your character and advance in levels by participating in other Pathfinder Society Official Play games.
Communication
If everyone has Skype, I prefer using Skype. Please add me to your contacts: edwardcd
The quick guide is below:
Each character chooses a faction to belong to, you will receive a side-quest that you can complete during the adventure to gain faction rewards. You can spend faction rewards instantly, even in battle. For a complete listing of faction rewards get the Guide to Pathfinder Society Organized Play.
Factions Available - Season One
(you can be of any faction from the newer seasons, but will receive one of the following faction mission)
Andoran
Alignment: Good
Good Class Choices: Cleric, Druid, Paladin, Ranger
Challenging Class Choice: Barbarian
Goal: Freedom from Tyranny
For more information get the Guide to Pathfinder Society Organized Play.
Cheliax
Alignment: Lawful
Good Class Choices: Barbarian, Cleric, Rogue, Sorcerer
Challenging Class Choice: Druid, Paladin
Goal: Rule of Law over All
For more information get the Guide to Pathfinder Society Organized Play.
Osirion
Alignment: Lawful Neutral
Good Class Choices: Bard, Monk, Rogue, Wizard
Challenging Class Choice: Barbarian
Goal: Power through Knowledge
For more information get the Guide to Pathfinder Society Organized Play.
Qadira
Alignment: Neutral
Good Class Choices: Cleric, Fighter, Ranger, Wizard
Challenging Class Choice: Paladin
Goal: Total Market Control
For more information get the Guide to Pathfinder Society Organized Play.
Taldor
Alignment: Neutral
Good Class Choices: Bard, Fighter, Rogue, Sorcerer
Challenging Class Choice: Druid
Goal: Glory Once More
For more information get the Guide to Pathfinder Society Organized Play.
Alignment
Any non-Evil alignment is allowed. Again, no Evil characters are allowed for official play.
HP: static gain at each level
Barbarian : @1st Level = 12 HP (+7HP gained per Level)
Bard, Cleric, Druid, Monk, Rogue: @1st Level = 8 HP (+5HP gained per Level)
Fighter, Paladin, Ranger: @1st Level = 10 HP (6HP gained per Level)
Sorcerer, Wizard: @1st Level = 6 HP (+4HP gained per Level)
Feats Available
Everything with the exception of: Brew Potion, Craft Magic Arms and Armor, Brew Potion (Alchemists select Extra Bombs at first level instead), Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll (Wizard select Spell Focus at first level instead).
-Wizard: Can use any scroll found in the adventure and write to their Spellbook, it just takes time and money.
-Time and Expenses for Wizards to write a scroll into their Spellbook.
Lv | Cost | Time
0 | 5gp | 30 min
1 | 10gp | 1 hour
2 | 40gp | 2 hours
3 | 90gp | 3 hours
4 | 160gp | 4 hours
5 | 250gp | 5 hours
6 | 360gp | 6 hours
7 | 490gp | 7 hours
8 | 640gp | 8 hours
9 | 810gp | 9 hours
Traits
Every trait is available. Can pick two traits, however, each trait must be from a different category (basic, campaign/faction, race, region, and religion). Meaning you can have one race trait and one religion trade, but you cannot have two faction or campaign traits.
Skills
Normal. Any skills put in Craft, Profession, or Perform lets you roll a “Day-Job” which is just extra money at the end of each adventure that you can use to purchase items. Your “Day-Job” will give you between 1gp and 150gp depending on your Day-Job-Roll (d20+skill).
Money
Pathfinder Society characters start out with 150gp at level 1. Report how much gold pieces you have at the start of play (this will be documented in your official chronicle).
XP
Experience is simplified in Pathfinder Society Organized Play. For every scenario your Pathfinder successfully completes, they receive 1 XP. For every 3 XP your Pathfinder receives, they advance one level.
You will receive a chronicle detailing the adventure session in PDF or image format (your choice) after the adventure via email or Skype.
Loot
All loot must be given over to the Pathfinder Society at the end of the adventure, since you are working directly for them. However, you may purchase anything you find from the Pathfinder Society. For example, if you found a +1 Undead Bane Adamantine Greatsword in the adventure, all players can choose to buy this weapon at the end (even if you only find one, all seven players could buy one if they had enough money). If you don’t have enough money to purchase an item that you find during one adventure, you can save you gold up and purchase the item in the future from the Pathfinder Society when you gain enough money.
[li]All normal mundane and masterwork gear with the exception of dragonhide.
[/li][li]+1 weapon = 2,300gp + normal item cost (price includes 2000gp enchantment + 300gp masterwork cost).
[/li][li]+1 armor or shield = 1,150gp + normal item cost (price includes 1000gp enchantment + 150gp masterwork cost).
[/li][li]Potions, Scrolls, and Oils = 0th or 1st Level Spell at Caster Level 1.
[/li][li]Wayfinder = 250gp (50% discount).
[/li][/ul]