Post by Curtis on Oct 2, 2010 22:56:26 GMT -8
Experience Awarded
1. Normal: Defeating Encounters/Monsters/Challenges
2. Bright Ideas: Come up with an idea to solve a challenge, this can happen in or out of combat.
3. Role-Playing: We are trying to create a fun game atmosphere. Talk in character when interacting with NPCs or other PCs, Dress in character (joking on this point) , etc.
4. Character Log: Post on forums what your character did during the session, what your character learned, what things your character is interested in, what goals your character has for the next time we play, etc.
5. Feedback: PM me the following... What held your interest in this game session? What would you want improved for the next game session (was the battle too easy/hard, etc)?
Character Creation
1. This campaign works best with 3-6 players.
2. I'm open to a point-buy system with two tiers (standard and heroic)
. a. Point Buy - Standard: 25
. b. Point Buy - Heroic: 35 (DM will assign character flaws/faults)
3. I'm open for each player to roll stats in-game to determine stats. Two tiers (standard and heroic)
. a. DM witness roll - Standard: 3D6 (drop lowest die) and add 6. (MIN Stat Score: 8)
. b. DM witness roll - Heroic: 1D8 and add 10. Roll 7 times and drop lowest. (MIN Stat Score: 11) (DM will assign character flaws/faults)
Campaign Setting
Rule-set : Pathfinder OGL
World : Golarion
House Rules
Hit Points: HP is the measure of stamina/energy/endurance/battle-readiness/etc.
1. HP recovery is Level + CON modifier per HOUR or rest.
Wound Points: WP is the measure of true health and toughness. The amount of WP is based on CON score. (Example: if a character's CON score is 15, their WP is also 15.)
1. At WP=0, character is staggered. Can take a Move Action or Standard Action each round. If a character attacks an opponent while WP=0, they take 1 WP of damage and fall unconscious.
2. At WP= - CON score, the character is DEAD. (Example, if a character's CON score is 15 and during the battle the character takes 30 points of Wound Point Damage; the character is at -15WP and is DEAD.)
3. Normal WP recovery is (Level+CON mod)/2 per DAY of rest (min 1 WP/day).
4. Magical WP recovery is 1:1. (Example: a 3rd level cleric casts Cure Light Wounds. 1D8+3. Die Roll=5. This Magical Healing recovers 8WP or 8HP.
Wound Point Damage and effects on characters
0-5 -1 to all skills, saves, attacks, damage.
6-10 -2 to all skills, saves, attacks, damage. -5ft of movement.
11-15 -4 to all skills, saves, attacks, damage. -5ft of movement.
16-20 -6 to all skills, saves, attacks, damage. -10ft of movement.
21-25 -8 to all skills, saves, attacks, damage. -10ft of movement.
Wound Point Damage = Total Wound Points Staggered. (see above)
Negative Wound Points roll to stabilize each round until you die or stabilize (D100, roll under or equal to your CON score to succeed)
Action points: Each player gets three action points at the start of the game.
Level 1-5 : D4
Level 6-10 : D6
Level 11-15 : D8
Level 16-20 : D10
Exploding Dice
When rolling action dice, if you roll the highest number possible on the die (such as a natural 6 on a six-sided die), then that die "explodes," meaning that the player can re-roll the die and adding the number rolled to the previous total. The die can continue to "explode" as long as the player continues to roll the highest number possible.
Action Point Uses
1. Increase Armor Class: Roll Action Die(dice), Increase AC by amount rolled. Duration lasts the amount rolled. (Example: The level 1 Fighter wants to increase their AC using action die, they roll a D4 and roll a 3. The Fighter's AC is now heroically increased by 3, this effect lasts 3 full rounds)
2. Activate a critical hit: After rolling a successful attack roll, in the critical range of the weapon, instead of rolling to confirm the critical hit a player can spend one action point to activate a critical hit. The critical damage is applied directly to the enemy's Wound Points (WP). (Note: Bad-Guy Bosses and PC's can negate this effect by also spending an action die, thus treating the critical hit as max weapon critical damage to HP.)
3. Activate a critical failure on an opponent when an opponent rolls a natural 1: If a character has Line-Of-Sight (LOS), that character can spend an action point to cause an opponent to critically fail at their task. (Note: Bad-Guy Bosses and PC's can negate this effect by also spending an action die)
4. Deactivate a critical failure: When rolling a natural 1, that character can spend an action die to negate the critical failure lingering effects.
5. Automatically pass a save: The character can spend an action die to automatically pass any save, as long as they did not roll a natural 1 on the save. In which case, the character can spend 2 action points to automatically save (1 to deactivate a critical failure, and 1 to activate a automatic save).
6. Inspiration Check: If a player is having trouble come up with a solution, perhaps seeking inspiration (consulting with the DM) will give you more insight. Basic Information: DC=10 Moderate Information: DC=15 Insight: DC=20. D20+WIS modifier
7. Heroic Actions: be creative, be heroic. Per situation and DM's discretion.
[li]Official Pathfinder Character Sheet (PDF - read only)
[/li][li]Modified Character Sheet Form (PDF - savable form) by Neceros
[/li][li]Reference Sheets (PDF - read only) - very useful
[/li][/ul]
[li]Pathfinder Roleplaying Game Core Rulebook (OGL)
[/li][li]Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)
[/li][li]Pathfinder Roleplaying Game: GameMastery Guide (OGL)
[/li][/ul]
Legal
This forum uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This forum is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit www.paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit www.paizo.com.
1. Normal: Defeating Encounters/Monsters/Challenges
2. Bright Ideas: Come up with an idea to solve a challenge, this can happen in or out of combat.
3. Role-Playing: We are trying to create a fun game atmosphere. Talk in character when interacting with NPCs or other PCs, Dress in character (joking on this point) , etc.
4. Character Log: Post on forums what your character did during the session, what your character learned, what things your character is interested in, what goals your character has for the next time we play, etc.
5. Feedback: PM me the following... What held your interest in this game session? What would you want improved for the next game session (was the battle too easy/hard, etc)?
Character Creation
1. This campaign works best with 3-6 players.
2. I'm open to a point-buy system with two tiers (standard and heroic)
. a. Point Buy - Standard: 25
. b. Point Buy - Heroic: 35 (DM will assign character flaws/faults)
3. I'm open for each player to roll stats in-game to determine stats. Two tiers (standard and heroic)
. a. DM witness roll - Standard: 3D6 (drop lowest die) and add 6. (MIN Stat Score: 8)
. b. DM witness roll - Heroic: 1D8 and add 10. Roll 7 times and drop lowest. (MIN Stat Score: 11) (DM will assign character flaws/faults)
Campaign Setting
Rule-set : Pathfinder OGL
World : Golarion
House Rules
Hit Points: HP is the measure of stamina/energy/endurance/battle-readiness/etc.
1. HP recovery is Level + CON modifier per HOUR or rest.
Wound Points: WP is the measure of true health and toughness. The amount of WP is based on CON score. (Example: if a character's CON score is 15, their WP is also 15.)
1. At WP=0, character is staggered. Can take a Move Action or Standard Action each round. If a character attacks an opponent while WP=0, they take 1 WP of damage and fall unconscious.
2. At WP= - CON score, the character is DEAD. (Example, if a character's CON score is 15 and during the battle the character takes 30 points of Wound Point Damage; the character is at -15WP and is DEAD.)
3. Normal WP recovery is (Level+CON mod)/2 per DAY of rest (min 1 WP/day).
4. Magical WP recovery is 1:1. (Example: a 3rd level cleric casts Cure Light Wounds. 1D8+3. Die Roll=5. This Magical Healing recovers 8WP or 8HP.
Wound Point Damage and effects on characters
0-5 -1 to all skills, saves, attacks, damage.
6-10 -2 to all skills, saves, attacks, damage. -5ft of movement.
11-15 -4 to all skills, saves, attacks, damage. -5ft of movement.
16-20 -6 to all skills, saves, attacks, damage. -10ft of movement.
21-25 -8 to all skills, saves, attacks, damage. -10ft of movement.
Wound Point Damage = Total Wound Points Staggered. (see above)
Negative Wound Points roll to stabilize each round until you die or stabilize (D100, roll under or equal to your CON score to succeed)
Action points: Each player gets three action points at the start of the game.
Level 1-5 : D4
Level 6-10 : D6
Level 11-15 : D8
Level 16-20 : D10
Exploding Dice
When rolling action dice, if you roll the highest number possible on the die (such as a natural 6 on a six-sided die), then that die "explodes," meaning that the player can re-roll the die and adding the number rolled to the previous total. The die can continue to "explode" as long as the player continues to roll the highest number possible.
Action Point Uses
1. Increase Armor Class: Roll Action Die(dice), Increase AC by amount rolled. Duration lasts the amount rolled. (Example: The level 1 Fighter wants to increase their AC using action die, they roll a D4 and roll a 3. The Fighter's AC is now heroically increased by 3, this effect lasts 3 full rounds)
2. Activate a critical hit: After rolling a successful attack roll, in the critical range of the weapon, instead of rolling to confirm the critical hit a player can spend one action point to activate a critical hit. The critical damage is applied directly to the enemy's Wound Points (WP). (Note: Bad-Guy Bosses and PC's can negate this effect by also spending an action die, thus treating the critical hit as max weapon critical damage to HP.)
3. Activate a critical failure on an opponent when an opponent rolls a natural 1: If a character has Line-Of-Sight (LOS), that character can spend an action point to cause an opponent to critically fail at their task. (Note: Bad-Guy Bosses and PC's can negate this effect by also spending an action die)
4. Deactivate a critical failure: When rolling a natural 1, that character can spend an action die to negate the critical failure lingering effects.
5. Automatically pass a save: The character can spend an action die to automatically pass any save, as long as they did not roll a natural 1 on the save. In which case, the character can spend 2 action points to automatically save (1 to deactivate a critical failure, and 1 to activate a automatic save).
6. Inspiration Check: If a player is having trouble come up with a solution, perhaps seeking inspiration (consulting with the DM) will give you more insight. Basic Information: DC=10 Moderate Information: DC=15 Insight: DC=20. D20+WIS modifier
7. Heroic Actions: be creative, be heroic. Per situation and DM's discretion.
[li]Official Pathfinder Character Sheet (PDF - read only)
[/li][li]Modified Character Sheet Form (PDF - savable form) by Neceros
[/li][li]Reference Sheets (PDF - read only) - very useful
[/li][/ul]
[li]Pathfinder Roleplaying Game Core Rulebook (OGL)
[/li][li]Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)
[/li][li]Pathfinder Roleplaying Game: GameMastery Guide (OGL)
[/li][/ul]
Legal
This forum uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This forum is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit www.paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit www.paizo.com.